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View Profile henke37

108 Game Reviews

25 w/ Responses

Very fun

Those banner involving games gotta be violating some ad network rule, but the game is quite fun. However, the stories was kinda thin and the final games where quite unimportant if you actually had more than one hearth left.

Simple yet challenging

I like the game, it was a fair and fun challenge. You got the learning curve just right. But some levels kinda required a lot of dexterity, not something you'd find in most puzzle games. But this is a genuine platformer-puzzle game, so it is just right to have a little dexterity too.

Too easy

Total cakewalk, except for a few cases of cheating the player out of needed information with camera, needlessly requiring super human reflexes and bruteforcing of puzzle passwords. Redo the level design, not a single level was good.

Needs content

It's not fair not telling people that they need to pick up the sword.
Also, I found a bug, it's impossible to leave using the western gate.

Little cheap with the spawns?

A very fun game, but seriously, the spawns are way to big. I mean, can't I at least get a fair chance to try to fight the 3rd boss without being interupted by all these random spawns? And how many times was I surrounded with tons of enemies and no safe place? Not very fun those moments. Thanks to the spawns, it feels like all enemies in the level are comming at me at the same time. And the grenades are too hard to use, it is more or less luck if they hit or not. And that is when you are tring to abuse the AI.
Also, the jumping was too hard, make the jumps smaller.

Pretty bad

The concept of assigning right and wrongs to this kind of questions is flawed. There is no real answer to most of them. The quality of the presentation was horrible, you had clear bugs that you knew about, but did not fix.
Toss the game idea in the trashcan and start over with something that is genuinely fun to play. Do you even think it's a fun game yourself?

Needs better search

While I can't say that any mode other than the circles was my style, they where all done well with no complaints. Well, maybe one, it could have been nice to be able to click to enable the super multiplier mode, or why not just turn it on automatically? It's cool and all, but who wouldn't enable it asap?

It is just not possible to browse the song lists easily, not only did you reimplement the list control, you did a poor job by not getting the click to fast scroll behavior implemented. But is this a major issue? No. The major issue is that it is impossible to just randomly stumble upon a track that is not in the 4 different tabs. This ruins the replay value. If you are going to allow a lot of data, allow easy access to it!
The song list also could use a simple filter to pick only the game mode that you are interested in.
And the overall playing instructions are a bit poor. You need more instruction text, people have to guess how stuff works now, that is never good.

Good intent, bad execution

First of all, where is the sound?
Second, please don't tell lies like that you need to set the property more than once.
And finally, please read the documentation instead of guessing.

Very nice game

There is only one tiny thing that ruins a perfect 10, take a look at the upper left corner, the shots spawns there for no good reason. Without bothering checking, I wildly blame this on actionscript 2. The music was very good, but only one track is a bit tiresome.

Fair

You forgot to not fake the Spectrum analyser (the equalizer is a sound effect, not a visualization tool), as the Audio portal have shown, it can be done for real.
But the rest where pretty ok, no objections there. But there wasn't a lot of content.

Don't expect me to cut you any slack, I say what I feel. If I think that something was done wrong, I will tell you, with or without manners. Just don't dare using video for the wrong reasons or write a bad actionscript "tutorial", I am not kind on those.

Age 35, Male

Student

Sweden

Joined on 9/10/04

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